A big reason for this was that it used an early version of Valve's source engine, and not all the resources Troika Games needed were available. Bloodlines was released in 2004 to a warm reception, though it was absolutely wrought with bugs. Thankfully, it has no relation to Redemption outside of the Vampire: The Masquerade license. Bloodlines, as it will be referred to from here on, is the second and only other video game set in the Vampire: The Masquerade universe. Vampire: The Masquerade - Bloodlines is much better in that regard. Contradicted it might be a better way of putting it. The best thing about the LP was the community of goons that would comment on the LP with knowledge of the old world of darkness and how Redemption related to it. You can tell it's an attempt by a novice, and things got better from a technical standpoint as the LP went along.
I don't think it's very good, and I would certainly change how I did it if I LP'd the game again. My first let's play was of Vampire: The Masquerade - Redemption. It was the root of street cool, too, the knowing posture that implied connection, invisible lines up to hidden levels of influence.
He'd always imagined it as a gradual and willing accommodation of the machine, the system, the parent organism. Case had always taken it for granted that the real bosses, the kingpins in a given industry, would be both more and less than people.